After years of disappointing and lazily tossed-off superhero games, here was one that didn’t just get the source material right, but was also a genuinely brilliant game in its own right. At this point it’s difficult to remember what a pleasant surprise it was to play Batman: Arkham Asylum back in 2009.
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What do you block if you can, the thing holding the equipment that they paid the cost for, or the token it makes? The answer can't always be the token, and if they can't profitably block the big guy then you're pretty happy with them blocking the token and getting some damage to go through. I think with the decks that have this card, the assumption is that they can't always block the token.
And I'm also supposed to run away after I've looted all I can without getting followed by enemies so as not to start battles with the orcs. Also hard to loot when 6-8 hit me at same time as soon as I stand up and knock me down again. Tough to avoid battled when getting repeatedly bashed by many zombies and skeletons. Whenever I try to open a locked chest get message that operation can't be done during battle. This is definitely an impossible task with GoG's patched version. The next issue at Step 13 is that I'm supposed to run into Gotha, grab the teleport stone (Got it) then open locked chests and loot everything I can get at. At Step 12 I'm supposed to get 4 AK tablets from Narkan but best I can get after about 75 or so reloads is 3 so I'm going with that. I'm replaying game (Never did actually finish first run years ago) and trying to follow what is touted as "Definitive Walkthrough" by ElusiveCreator. |
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